Well, gosh, it's been a busy year. This development blog has been a great way for me to take the occasional breather from developing Piczle Cross Adventure. I do certainly plan to continue with it up to and potentially after release, but for now it's time for a little hiatus. December is a good month … Continue reading Taking a break!
Try before you buy
If there is one bit of advice I could give budding game developers it's "don't give up your day job!" If there are 2 pieces of advice I could give I'd also say "Make a demo version of your game!" The Nintendo Switch market is, to put it lightly, difficult. For developers it is, anyway, … Continue reading Try before you buy
The cast (part 2)
Piczle Cross Adventure introduces two new characters to act as foils for our intrepid heroes. The story picks up at the end of Piczle Lines DX (don't worry - you won't have had to play Piczle Lines DX to play Piczle Cross Adventure! A handy recap/introduction to the game will explain everything you need to … Continue reading The cast (part 2)
The cast (part 1)
Piczle is built around a central group of characters whose adventures inevitably lead to logic-puzzle solving. The cast has grown slowly over each Piczle game, with the main focus always being on our central three characters; Professor Matrix, Score-chan and Gig. 2019's Piczle Colors saw a little more in-depth information on them by way of … Continue reading The cast (part 1)
A man of letters
One of the many opaque elements of game development that players usually don't ever have to consider is the simple matter of fonts. What is the problem, right? You have fonts on your computer, there are plenty you use every day when you write your documents. Just use one of those! Sadly, it isn't that … Continue reading A man of letters
Product, not project
I have realised I perform a simple mind-trick with every project I move from prototype to production. Once I'm satisfied with initial tests and some basic prototyping, there comes a point where you need to focus on turning what you have into a full-fledged game. Now of course you don't need me to tell you … Continue reading Product, not project
Meta
One of the best parts of having total control over your own project is that you can so easily slip in references and Easter eggs. Piczle Cross Adventure is brimming with references that most people will probably not see, understand or care about, but they tickle me pink. Here's just a few of them. House … Continue reading Meta