Just a quick update today. This week saw the Japanese launch of Piczle Cross Adventure for the Nintendo Switch eShop, with the EU and US releases to follow, as well as the PC Steam version, next week on April 16th.
The day players can buy and play the game – and invariably start finding bugs that have eluded myself and the QA teams – is the day I consider the game fully released. In the “old days” you had a physical object you could hold and look at; a game box, with disc or cartridge, that represented the final product. That felt a lot more final than these days when esoterically a byte somewhere on Nintendo’s servers get flipped and your game is available to the general public.
I do make it a little bit of a special occasion when this happens, though, to mentally mark the end of a long and arduous road from idea, through to concept and production to final release. I switch on my, um, Switch, look at the store page, play my game a bit. It feels like a full stop to the process (notwithstanding patches and potential updates).
Piczle Cross Adventure received some nice notices in Japan’s most famous gaming magazine Famitsu; a silver award score. But also a mention on the Japanese Nintendo news channel on the Switch. Hopefully people will enjoy it as much as I rather selfishly am. I do make games for myself to enjoy first and foremost – that is the only way I know how to make fun. I just hope players will agree with me.
So a quiet week for me to enjoy the bliss and glow of my little achievement in the shadow of some weird Tokyo emergency and voluntary lock-down backdrop. Stay safe, everybody, and if you like Piczle games please help spread the word on Piczle Cross Adventure!
Check out the Japanese eShop page for Piczle Cross Adventure!
Add Piczle Cross Adventure to your Steam wishlist! The more people wishlist it the more it helps with visibility in the long run!