Faking it

However fine an engine Unreal Engine 4 is and however great its tools and visual scripting, there are definitely a few areas it doesn't quite measure up. One of those things is its not-supported-really-but-kinda-in-there Paper2D component, which Piczle Cross Adventure relies on quite heavily. Now of course I could (and perhaps should) be called foolhardy … Continue reading Faking it

Creating the Piczle Cross puzzles

One question people might want answered is "how many puzzles will Piczle Cross Adventure have?" and the answer is, at this stage... I'm not sure. The game's initial design aimed at a minimum of 150, but because I spent some time building data-driven systems to handle the puzzles it is child's play to add more … Continue reading Creating the Piczle Cross puzzles

Feature rich design

The best thing about the simplicity of Unreal Engine 4, as well as some intensive planning, means that Piczle Cross Adventures has a slew of options to cater the logic-puzzle game play to your exact liking. Game options Obviously the usual music and sound effect toggles are present. This is a given for any game … Continue reading Feature rich design

Introducing Piczle Cross Adventure

It is a little know but perhaps somewhat interesting fact that before Score Studios was founded I was working on a picture crossword (nonogram, "picross") type game on my own. I simply love these kinds of puzzles, so more than anything it was a labour of love. Once Score Studios became a legal entity and … Continue reading Introducing Piczle Cross Adventure