The cast (part 1)

Piczle is built around a central group of characters whose adventures inevitably lead to logic-puzzle solving. The cast has grown slowly over each Piczle game, with the main focus always being on our central three characters; Professor Matrix, Score-chan and Gig. 2019's Piczle Colors saw a little more in-depth information on them by way of … Continue reading The cast (part 1)

Localisation

Unreal Engine 4 has a very nifty localisation dashboard, which, once activated, does a lot of the heavy lifting when it comes to localising your game. With it you can gather all the texts in your game from folders you've selected and create a robust localisation using .PO files. There are a couple of caveats … Continue reading Localisation

Completing Piczle Cross Adventure puzzles

When designing Piczle Cross Adventure I try to keep in mind several types of players and cater to as many of them as possible. Let's face it, everybody enjoys games differently and for different reasons. There is no "right" way to play games and though I try to "direct" the player somewhat in the end … Continue reading Completing Piczle Cross Adventure puzzles

Mini-games

Piczle Cross Adventure is mostly about following the story and playing picture crossword logic-puzzles. However, there is a little more fun and adventuring to be had outside of all that. There are some mini-games and mini-puzzles! When deciding on what kind of mini-activities to include and where I tried to stick to a few simple … Continue reading Mini-games

Dialogs

One element of the old-style RPGs we all know and love, and that persist in video games to this day, are the dialog boxes where the text appears letter by letter. Why these exist exactly is not clear. If you think about it they don't make that much sense. But they are part of video … Continue reading Dialogs