Interactive tutorial

If I know something about tutorials it is, frankly, that I dislike them. Quite a bit. As a player having to follow a tutorial, as well as as a developer actually creating a tutorial, both of these are onerous and annoying. However, when dealing with logic-puzzles that often have very specific rules there sadly isn't … Continue reading Interactive tutorial

Adventure time!

The base of Piczle Cross Adventure is the nonogram puzzling. It's what the player will be doing most of. But what exactly is the "adventure" part of the title? What elements am I using to underpin the logic-puzzling gameplay? Piczle Cross Adventure will have an actual story that is more fleshed out than "even" Piczle … Continue reading Adventure time!

Custom themes

One of the strengths of working with data-driven systems is that it's very easy to tweak little things. For example, every aspect of the puzzle screen is easily modifiable. The colour of the grid, the type of cursor, the background, everything is tweakable with a parameter. Part of this can be found in the gameplay … Continue reading Custom themes

Sprites! Sprites! SPRITES!

Rare is the project that uses a single tool for art asset creation and Piczle Cross Adventures is no exception. In this post I'll talk a little about the tools and processes used to create some of the art. As a life-long Photoshop user (no kidding, I was on board since version 2.5, which didn't … Continue reading Sprites! Sprites! SPRITES!

More than just a logic-puzzle

From the very first game the Piczle series has been about adding some game-y-ness to the logic-puzzle formula. Even though most logic-puzzles in and of themselves appeal to puzzle fanatics, I truly believe that adding an extra layer or two on top of them can enhance the experience. The problem with a lot of game … Continue reading More than just a logic-puzzle

Introducing Piczle Cross Adventure

It is a little know but perhaps somewhat interesting fact that before Score Studios was founded I was working on a picture crossword (nonogram, "picross") type game on my own. I simply love these kinds of puzzles, so more than anything it was a labour of love. Once Score Studios became a legal entity and … Continue reading Introducing Piczle Cross Adventure