The cast (part 1)

Piczle is built around a central group of characters whose adventures inevitably lead to logic-puzzle solving. The cast has grown slowly over each Piczle game, with the main focus always being on our central three characters; Professor Matrix, Score-chan and Gig. 2019's Piczle Colors saw a little more in-depth information on them by way of … Continue reading The cast (part 1)

Product, not project

I have realised I perform a simple mind-trick with every project I move from prototype to production. Once I'm satisfied with initial tests and some basic prototyping, there comes a point where you need to focus on turning what you have into a full-fledged game. Now of course you don't need me to tell you … Continue reading Product, not project

Piczle Colors post-mortem

Something slightly different for this week's devblog, but that has a bearing on the development of Piczle Cross Adventure nonetheless: I thought I'd look back on the development of Piczle Colors and write down some of the lessons learned and observations made. Piczle Colors is currently available from the Nintendo Switch eShop world-wide and as … Continue reading Piczle Colors post-mortem