One of the many opaque elements of game development that players usually don't ever have to consider is the simple matter of fonts. What is the problem, right? You have fonts on your computer, there are plenty you use every day when you write your documents. Just use one of those! Sadly, it isn't that … Continue reading A man of letters
However fine an engine Unreal Engine 4 is and however great its tools and visual scripting, there are definitely a few areas it doesn't quite measure up. One of those things is its not-supported-really-but-kinda-in-there Paper2D component, which Piczle Cross Adventure relies on quite heavily. Now of course I could (and perhaps should) be called foolhardy … Continue reading Faking it
Rare is the project that uses a single tool for art asset creation and Piczle Cross Adventures is no exception. In this post I'll talk a little about the tools and processes used to create some of the art. As a life-long Photoshop user (no kidding, I was on board since version 2.5, which didn't … Continue reading Sprites! Sprites! SPRITES!
It is a little know but perhaps somewhat interesting fact that before Score Studios was founded I was working on a picture crossword (nonogram, "picross") type game on my own. I simply love these kinds of puzzles, so more than anything it was a labour of love. Once Score Studios became a legal entity and … Continue reading Introducing Piczle Cross Adventure