eNums

When working with variables, as the gamedev joke goes, thinking of a good name for them is one of the hardest tasks. We all have our own standards and ideas regarding this, but I generally rely a lot on UE4's categories to keep relevant variables grouped together. One thing I have been relying on a … Continue reading eNums

Localisation

Unreal Engine 4 has a very nifty localisation dashboard, which, once activated, does a lot of the heavy lifting when it comes to localising your game. With it you can gather all the texts in your game from folders you've selected and create a robust localisation using .PO files. There are a couple of caveats … Continue reading Localisation

Working in Unreal Engine

For any developer there is a wealth of options out there for out-of-the-box solutions. In the triple-I spheres the choice seems to be Unity or Unreal and both certainly have their detractors and supporters. Personally, I chose Unreal because it gels with me and I like BluePrint visual scripting. It may not be the right … Continue reading Working in Unreal Engine

Mini-games

Piczle Cross Adventure is mostly about following the story and playing picture crossword logic-puzzles. However, there is a little more fun and adventuring to be had outside of all that. There are some mini-games and mini-puzzles! When deciding on what kind of mini-activities to include and where I tried to stick to a few simple … Continue reading Mini-games