Faking it

However fine an engine Unreal Engine 4 is and however great its tools and visual scripting, there are definitely a few areas it doesn't quite measure up. One of those things is its not-supported-really-but-kinda-in-there Paper2D component, which Piczle Cross Adventure relies on quite heavily. Now of course I could (and perhaps should) be called foolhardy … Continue reading Faking it

Creating the Piczle Cross puzzles

One question people might want answered is "how many puzzles will Piczle Cross Adventure have?" and the answer is, at this stage... I'm not sure. The game's initial design aimed at a minimum of 150, but because I spent some time building data-driven systems to handle the puzzles it is child's play to add more … Continue reading Creating the Piczle Cross puzzles