Dead prototypes: Brutris

What is it? A 3D variant of Tetris where, once placed, the blocks together created a procedurally generated Brutalist building. How far did it get? Not very. I created the main play field and was about to start looking into dynamically creating Brutalist textures on the Tetris blocks when... Why kill it? ...the design. For … Continue reading Dead prototypes: Brutris

Dead prototypes: Osmosis DX

It is a truism that game developers have a severe case of greener grass syndrome as soon as a project starts requiring serious work. We all have so many ideas and the temptation is always there to start a new project before you've finished - often even before you've properly started - your current one. … Continue reading Dead prototypes: Osmosis DX

Piczle Cross Adventure post-mortem

After every project is "finished", so far as they ever are, I like to look back on the development process and see what I learned, what mistakes I made and what I did well. Though Piczle Cross Adventure has barely been released I thought I'd do a post-mortem on it already, even though at this … Continue reading Piczle Cross Adventure post-mortem

Product, not project

I have realised I perform a simple mind-trick with every project I move from prototype to production. Once I'm satisfied with initial tests and some basic prototyping, there comes a point where you need to focus on turning what you have into a full-fledged game. Now of course you don't need me to tell you … Continue reading Product, not project

Localisation

Unreal Engine 4 has a very nifty localisation dashboard, which, once activated, does a lot of the heavy lifting when it comes to localising your game. With it you can gather all the texts in your game from folders you've selected and create a robust localisation using .PO files. There are a couple of caveats … Continue reading Localisation

Completing Piczle Cross Adventure puzzles

When designing Piczle Cross Adventure I try to keep in mind several types of players and cater to as many of them as possible. Let's face it, everybody enjoys games differently and for different reasons. There is no "right" way to play games and though I try to "direct" the player somewhat in the end … Continue reading Completing Piczle Cross Adventure puzzles