Dead prototypes: Piczle Blocks 3D

This one is painful. What is it? A new logic-puzzle type for the Piczle pantheon, Piczle Cross but in 3D! Imagine the classic nonogram puzzle as played in Piczle Cross Adventure but with an added dimension. How far did it get? I spent quite a bit of time on this, probably because I was willing … Continue reading Dead prototypes: Piczle Blocks 3D

Score Studios’ 11th Anniversary

Score Studios was founded on June 11th 2009, 11 years ago this week! This month we'll see a series of Piczle sales, the release of the Piczle Cross Adventure demo (featuring a unique area and puzzles) and a few features to celebrate. Coincidentally it is also the 10th anniversary of Piczle, with Piczle Lines, the … Continue reading Score Studios’ 11th Anniversary

Creating patches (v.1.0.1)

Though every attempt is made to ensure a game is as bug-free on release as possible, it is almost guaranteed some errors will slip through the net. Testing by various parties, myself, QA teams, publishers and eventually users will throw up all manner of little quirks nobody else had noticed. Luckily in these days of … Continue reading Creating patches (v.1.0.1)

Product, not project

I have realised I perform a simple mind-trick with every project I move from prototype to production. Once I'm satisfied with initial tests and some basic prototyping, there comes a point where you need to focus on turning what you have into a full-fledged game. Now of course you don't need me to tell you … Continue reading Product, not project