Working in Unreal Engine

For any developer there is a wealth of options out there for out-of-the-box solutions. In the triple-I spheres the choice seems to be Unity or Unreal and both certainly have their detractors and supporters. Personally, I chose Unreal because it gels with me and I like BluePrint visual scripting. It may not be the right … Continue reading Working in Unreal Engine

Blueprints: Score-chan actor

A little technical blog post this week, as I talk through the creation of the Score-chan Actor BluePrint in Unreal Engine 4. Paper2D functionality in UE4 is not officially supported anymore and has a couple of quirks. However the Sprite and Flipbook Actor Blueprint classes are very useful and contain everything you need to quickly … Continue reading Blueprints: Score-chan actor

Introducing Piczle Cross Adventure

It is a little know but perhaps somewhat interesting fact that before Score Studios was founded I was working on a picture crossword (nonogram, "picross") type game on my own. I simply love these kinds of puzzles, so more than anything it was a labour of love. Once Score Studios became a legal entity and … Continue reading Introducing Piczle Cross Adventure