Dead prototypes: Piczle Blocks 3D

This one is painful. What is it? A new logic-puzzle type for the Piczle pantheon, Piczle Cross but in 3D! Imagine the classic nonogram puzzle as played in Piczle Cross Adventure but with an added dimension. How far did it get? I spent quite a bit of time on this, probably because I was willing … Continue reading Dead prototypes: Piczle Blocks 3D

Dead prototypes: Brutris

What is it? A 3D variant of Tetris where, once placed, the blocks together created a procedurally generated Brutalist building. How far did it get? Not very. I created the main play field and was about to start looking into dynamically creating Brutalist textures on the Tetris blocks when... Why kill it? ...the design. For … Continue reading Dead prototypes: Brutris

Dead prototypes: Osmosis DX

It is a truism that game developers have a severe case of greener grass syndrome as soon as a project starts requiring serious work. We all have so many ideas and the temptation is always there to start a new project before you've finished - often even before you've properly started - your current one. … Continue reading Dead prototypes: Osmosis DX