Mini-games

Piczle Cross Adventure is mostly about following the story and playing picture crossword logic-puzzles. However, there is a little more fun and adventuring to be had outside of all that. There are some mini-games and mini-puzzles! When deciding on what kind of mini-activities to include and where I tried to stick to a few simple … Continue reading Mini-games

Blueprints: Score-chan actor

A little technical blog post this week, as I talk through the creation of the Score-chan Actor BluePrint in Unreal Engine 4. Paper2D functionality in UE4 is not officially supported anymore and has a couple of quirks. However the Sprite and Flipbook Actor Blueprint classes are very useful and contain everything you need to quickly … Continue reading Blueprints: Score-chan actor

Custom themes

One of the strengths of working with data-driven systems is that it's very easy to tweak little things. For example, every aspect of the puzzle screen is easily modifiable. The colour of the grid, the type of cursor, the background, everything is tweakable with a parameter. Part of this can be found in the gameplay … Continue reading Custom themes

More than just a logic-puzzle

From the very first game the Piczle series has been about adding some game-y-ness to the logic-puzzle formula. Even though most logic-puzzles in and of themselves appeal to puzzle fanatics, I truly believe that adding an extra layer or two on top of them can enhance the experience. The problem with a lot of game … Continue reading More than just a logic-puzzle