eNums

When working with variables, as the gamedev joke goes, thinking of a good name for them is one of the hardest tasks. We all have our own standards and ideas regarding this, but I generally rely a lot on UE4's categories to keep relevant variables grouped together. One thing I have been relying on a … Continue reading eNums

Custom themes

One of the strengths of working with data-driven systems is that it's very easy to tweak little things. For example, every aspect of the puzzle screen is easily modifiable. The colour of the grid, the type of cursor, the background, everything is tweakable with a parameter. Part of this can be found in the gameplay … Continue reading Custom themes